12/24/2022 0 Comments Samurai warriors 4 ii pc intel 4600Samsung 32" TV IPS 1080p, Dell 23" U2312HM IPS 1080p | 19" Dell on KVM.mostly headless operation.Ĭorsair 600C - Stock Fans on Low | Lian Li Lancool PC-K7 - Cougar fans | Modified Lenovo TS430 CaseĪune T1 mk1 > AKG K553 Pro + HiFiMAN HE-350 (Equalizer APO + PeaceUI) | Not in useĮVGA 750G2 Modular + APC Back-UPS Pro 1500 | EVGA KR500 80+ Bronze (Both) + APC Smart-UPS 1500 MSI GTX980 Ti Gaming 6G LE Stock | Onboard Intel HD 4000 | Onboard Intel HD 4600 Noctua NH-U14S Push-Pull + NT-H1 | Stock Intel Cooler + AC MX4 | Stock Intel Cooler + AC MX4ġ6GB (2x8) G.Skill DDR4-3200 | 16GB (4x4) Samsung DDR3-1600 | 32GB (4x8) Mushkin Stealth DDR3-1600 Kursah's Gaming Rig 2018 - Ryzen+ Edition | SpartanCore | SpartanCore2 They can even skip the numbers, I'd absolutely play it. And it doesn't launch with multiple monitors so I can't even have a cheat sheet on the second monitor. The health bars are the same, but they do more damage, but I don't really know. I train all those peasants and have a bunch of samurais, but what are they doing differently than the dragon warriors? I have no idea. But the lack of any information is almost heartbreaking to me, because I've no idea what I'm doing or why. The peasants just show up, at the same rate for everyone so you know all players have the same number of units in the game, but how have they trained theirs? This game with updated graphics and UI would be absolutely amazing. I just loaded it up and did quick skirmish (which I badly lost of course) and. It was pretty much a tagline for the game: Every unit matter! But you have to look in the manual and memorize how the 50+ different, unique units work against each other. And again, no numbers anywhere! Which is fine in games where you just throw heaps of troops around, but in this game you never have more than say 23 or so fighting units. Those abilites are only mentioned in the manual. So much really cool stuff, but none of it is actually presented in the game. When the cannon guys idle animation plays nearby workers move faster (he puts his cannon on his head). When Utara takes damage, nearby enemies are stunned. Ronin causes a AoE buff for allies and debuff for enemies when he dies. Archers first shot deal double damage if the stamina bar is full. Spearmen getting an attack bonus when fighting uphill. And it's so sad, because that game was shock full of cool stuff. You had to play the game so much you just knew which units would decrease which units healthbars faster. But it didn't, so you never knew how much damage anything did, or much health and armor units had. Late reply, but that game would have been epic if anything would have had numbers.
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